VR Travel Experience
Solo VR project
Instructor: Michelle Cortese
Duration: Sep 2022-Dec 2022
Tool: Figma, Unity, Oculus Quest 2
Overview
Outcome
*Real VR prototype developed with unity
Prototype
Landing Scene
There is some introduction to the experience. After users click start, they will enter the main scene: travelers’ home.
Scene 1
Traveler’s home
The journey begins in the Traveler’s Home — a peaceful hub where users can choose from four unique destinations.
Scene 2
Washington Monument
Monument Valley
Underwater (Fictional)
Mount Rushmore
Read introduction & grabble items
Users can read the introduction to these destinations and interact with them.
Choose sights and travel immersively
A ‘visit now’ button on the UI panel can navigate users to the sights.
Scene 3
Monument Valley
There’s an underwater scene where users can swim to explore. Users hold the controllers and move forward using their upper arms for swimming.
Underwater Scene
Souvenirs Collection
Players can collect and save souvenirs in inventory, which can be later displayed in the home scene.
Other Feature-1
Take photos with natural gestures
Players can use gestures to take photos.
Other Feature-2
Immersive UI Design
The UI is inspired by the format of postcards. Just like how postcards capture a moment in time and convey personal memories across distances, our interface presents travel destinations as floating cards in space.
My reflection & Take-aways
One of the key takeaways from the project was the importance of user testing and iteration. By consistently receiving feedback and making changes, I was able to refine and improve the overall experience. It taught me to listen closely to how users actually interact, not just how I expect them to.
Moving forward, I plan to design a time travel experience that lets users explore different timelines in an immersive way.