VR Travel Experience
Solo project at NYU Interactive Telecommunications
Instructor: Michelle Cortese
Duration: Sep 2022-Dec 2022
Tool: Figma, Unity, Oculus quest 2
Overview
Concept
Sometimes travel can be troublesome. How might we lower the barrier of travel regardless of time, weather, money, and location? So I want to create a VR travel experience that allows people to go anywhere at any time.
Project Architecture
Outcome
VR prototype developed with unity
Research
Insights from Competitive Study
3D explorable experience is better than 360-angle pictures
UI style should be consistent with the immersive experience
Physical interaction is more playful and intuitive than UI interaction
Ideation
Brainstorm Ideas
Features plan
Based on the Hedonomic Pyramid, I did the feature plan, which included 4 prototypes.
Prototype
Landing Scene
There is some introduction to the experience. After users click start, they will enter the main scene: travelers’ home.
Scene 1
Traveler’s home
There are 4 destinations for users to choose from.
Scene 2
Washington Monument
Monument Valley
Underwater (Fictional)
Mount Rushmore
Read introduction & grabble items
Users can read the introduction to these destinations and interact with them.
Choose sights and travel immersively
A ‘visit now’ button on the UI panel can navigate users to the sights.
Scene 3
Monument Valley
There’s an underwater scene where users can swim to explore. Users hold the controllers and move forward using their upper arms for swimming.
Underwater Scene
Souvenirs Collection
Players can collect and save souvenirs in inventory, which can be later displayed in the home scene.
Other Feature-1
Take photos with natural gestures
Players can use gestures to take photos.
Other Feature-2
UI Design
My reflection & Take-aways
One of the key takeaways from the project was the importance of user testing and iteration. By consistently receiving feedback and making changes, I was able to refine and improve the overall experience.
My next step is to create a time travel experience.